Designing a full-sized game for a five-inch screen is about making smart...
https://dibz.me/blog/how-do-aspect-ratios-affect-game-ui-on-phones-1269
Designing a full-sized game for a five-inch screen is about making smart choices, not just shrinking everything. It means focusing on touch-first controls that feel natural in your hand. You have to decide if portrait or landscape fits the game best